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Asqueria: Origins of the Dream (v0.2.7)
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Devlog
Learnings from PirateJam15
August 04, 2024
by
DarkScream
So, I did that pirate software game jam and made a side game for Asqueria. I experimented with a buncha things, And may bring a few things back. Also some lessons learned in general about game jamming...
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Pirate Jam 15 - Asqueria: Distilled Soul
July 28, 2024
by
DarkScream
Well, it's a bit late to "Announce" but I figured I'd post here -- with the semi-annual Pirate Jam in full swing, of course, I had to throw my hat in the ring. We're a couple days out from the deadlin...
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Asqueria v0.2.7 - Patch Day!
June 12, 2024
by
DarkScream
Finally! Life got busy for a bit.. but we were due for an update. This version doesn't change much in the way of systems or balance, but does add a few hundred tiles of dungeon content! And of course...
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RPG Maker MV web building
June 11, 2024
by
DarkScream
1
So, with pirate jam 15 coming up and requiring ONLY web builds, I decided to see what it would have taken to make this game work on web -- Because during the jam I couldn't figure that out. https://da...
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Asqueria Worldmap Zones
June 09, 2024
by
DarkScream
I thought today I'd show off the world map chunks in Asqueria and talk about the locations available, worldbuilding/lore around them, etc. We'll start with the most complete and finish with the most W...
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In-Game Books!
June 03, 2024
by
DarkScream
Another thing I've learned is man, I put a very high text writing demand on myself.. and a lot of people just aren't gonna read it, ever. It's discourging. In this update, I've doubled the number of b...
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One Big Castle
May 31, 2024
by
DarkScream
Hello, it's been a bit. I think I'm gonna pop out an update soon. This part of the year is busy for my like real job so it'll be a bit more of a drip feed thru the summer. So, what do you work on, slo...
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Asqueria v0.2.6- Hotfix
March 21, 2024
by
DarkScream
-A core UI file was failing to load, though the file was included in the package, which prevented the game from launching. This has been replaced and fixed. -Default settings config is reset, this wil...
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The Undead State
March 12, 2024
by
DarkScream
This was a fun one to learn. I've been working on my Undead Creature Type flag for a while now (a passive state per yanfly scripts). It's been evolving each version, I think I've finally got it where...
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Asqueria v0.2.5 - Patch Day!
March 07, 2024
by
DarkScream
Asqueria: Origins v0.2.5 It's that time again! This build should prep us for submission to the next game jam. This version adds: Bug fixin 2 new POI in main story area New overworld encounters, and mi...
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Microdungeons
March 06, 2024
by
DarkScream
Today we are microdungeoning - Addng a few little POIs that might be sidequest or just places to discover. The main learning here is how fast I can whip these up now - I have some of my own "map templ...
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Symbol Encounters (On map enemies)
March 01, 2024
by
DarkScream
So, I'm a random encounter enjoyer. It's what I grew up on. Whether it was in my video games or my tabletop RPGs, it makes sense to me that you travel, and, for simplicities sake, you roll some dice t...
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Asqueria v0.2.1 - Patch Day!
February 24, 2024
by
DarkScream
Happy patch day, Asqueria! There's a doc to download if you want the full details, or have fun with the video trailer below (disregard the version number already behind on hotfix versions :P) You can...
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Passive Sprite Animations
February 22, 2024
by
DarkScream
Sorry for the small picture size, The colors are a bit off too. Apparently it's hard to capture these in gif under 3mb and still look good. Anyway, here's what I learned getting Passive Sprite Animati...
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Pixel Tweaking Sprites and Tiles
February 19, 2024
by
DarkScream
Some graphics talk today-- Walking thru how I make the most of my assets using some simple pixel edits to make new things. 1st Pic- New map sprite from battler sprite While doing the boss reworks, the...
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Boss Reworks (With Video!)
February 17, 2024
by
DarkScream
Circling back to some items while waiting for JUDGEMENT DAY. So I gave a few bosses in the game a bit of extra spice, as shown in the linked video. Soundtrack coming together nicely, Even got the musi...
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Filesize vs Quality
February 15, 2024
by
DarkScream
What do you prefer, higher quality or more efficient file size? Sure, sometimes there may be some wizardry to achieve both, but let's say you have to choose one or the other. I know for some folks a f...
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Extended Judgement?!
February 09, 2024
by
DarkScream
So, my plan was to write a dev log each day for the 2 weeks of judging time of the #PirateJam. Today would be the final day! But something has changed!! It seems like because of the overwhelming numbe...
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STB? CTB? ATB? Battle system timings.
February 08, 2024
by
DarkScream
Right now Asqueria uses a standard turn based battle system. This is the default in RPGMaker - Actually one of the only default settings I didn't change. My thought was that it should make the game ec...
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How many hours for an RPG?
February 06, 2024
by
DarkScream
Every so often I go back and play a retro RPG. Not just SNES era stuff either, One of my favorites is Moraff's World, an MS-DOS game from 1991. It's wild to think that game and FF4 came out the same y...
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Intro Cutscenes - How long?
February 05, 2024
by
DarkScream
Asqueria doesn't have one yet. You press play game, and we drop you in front of a play testing NPC who tries to explain your options. We're on version 0.0.1 for a reason! I've been playing a few old f...
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Class/Job change systems
February 04, 2024
by
DarkScream
I really like customizable class/job systems. Asqueria: Origins doesn't have one. I'm talkin like, FF3, FF5, FFT. Even FF11. D&D video games qualify in most forms too, from DDO to BG3. And some honora...
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NPCs for Playtesting
February 03, 2024
by
DarkScream
One of the things I setup in this project was a playtesting NPC. It just that offers free gold, items, levels etc, as well as party member prototypes that part of the story yet. I did this for two rea...
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Camp Scenes- Put the CRPG in the JRPG
February 02, 2024
by
DarkScream
Home base. Back at camp. If anyone needs you, You'll be in your bunk. This is a staple of CRPG & TTRPGs - A place the party calls home. It could be a castle, cave, town, tower... It might even be a bo...
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On Summoning Magic, fin
February 01, 2024
by
DarkScream
Part of a series (prev notes 1 and 2 and 3 and (this)) Probably the last thought on this topic for a bit. The fantasy of what the summoning magic actually does, is also important. For example - Isn't...
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On Summoning Magic, p3
January 31, 2024
by
DarkScream
Part of a series (prev notes 1 and 2 and (this) and 4 ) Acquisition of summons is also something to consider. How do you get these bad boys? This is another thing where it's been done a bunch of diffe...
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On Summoning Magic, p2
January 30, 2024
by
DarkScream
Part of a series (prev notes 1 and (this) and 3 and 4 ) Just a quick rumination before work today. Another thing to think about with summons is cost and timing. Can you just blow a bunch of MP and nuk...
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On Summoning Magic
January 30, 2024
by
DarkScream
Part of a series (prev notes (this) and 2 and 3 and 4 ) I think summons are cool in rpgs. Whether it's a controllable pet MMORPG style, a flashy cinematic attack final fantasy style, A party member re...
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a dev log
January 29, 2024
by
DarkScream
a log of dev? mm Part of this project is checking out itch.io features, so that's what this is. Well, submission has been locked for a bit now, we've had some downloads and views, but limited feedback...
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