Asqueria v0.2.1 - Patch Day!
Happy patch day, Asqueria!
There's a doc to download if you want the full details, or have fun with the video trailer below (disregard the version number already behind on hotfix versions :P)
You can still do a few different things in the sandbox playtest demo and I welcome feedback on each!
- A) Follow the quest/story (dark fantasy jrpg/crpg hybridish, thru creepy winter wonderland)
- B) Test future party members against a target dummy NPC at any level (6-99)
- C) Explore and preview the next couple areas in the game, which are unpopulated, but mostly finished areas
You can "beat" the demo/story shortly after the boss in Castle Kyrych, the last dungeon (spooky castle up on the hill), but allows the player to continue playtesting/exploring if they wish.
Highlights:
Gameplay
- Starting experience/guidance re-worked a bit.
- Party now starts with Argenti, Aegrit, and Naithe(new in story), at level 6.
- Initial gold and items provided at chest near start.
- Aegrit reworked to be less "one note" in combat.
- New targeting tech added, allowing for spells that allow choosing 1 or all targets, as well targeting for ally OR enemy within the same spell, to enable interactions like healing damaging undead creatures (See attached picture!)
- Many spells combined due to the above change!
- Reworks for Healing spells/items, Umbra Magic, and Weapon Skills
Other
- Updates to areas in Chilled Cordillera, and new explore-only area The Shadewode
- Updates to dungeon maps tilesets, layout, soundtracks, and encounter rates.
- Passive enemy animations added. They breathe, float, and ooze..
- Some story stuff, and some special effects tied to those story stuffs
- Balance updates, Bug fixes, Graphics/UI updates, Playtest NPC upgrades.. and more..
- .. so, you can see why this needed its own doc file. See download link below!
0.2.2 hotfixes-
Of course I broke something! So I fixed it and re up loaded.
- Fixed a crash bug from the Elem'daat (self destruct) spell oozes use at low health.
- Reduced the Max HP of most Oozes to account for Elem'daat changes.
- Fixed a few chests that could be opened infinitely.
- Fixed a couple more out of bounds areas, and some doors that were not working.
- Resolved some plugin conflicts, improving performance and fixing some x/y positioning errors for animations and sprites.
- Removed a couple more files that didn't need to be there.
v0.0.2 v0.2.1 v0.2.2 is live!
TLDR: I fixed a bunch of things, but added a bunch of things, so now there's new things that might be broken again. Have fun and let me know how it goes!
Trailer!
Files
Get Asqueria: Origins of the Dream (v0.2.7)
Asqueria: Origins of the Dream (v0.2.7)
Dark Fantasy RPG - Admixed magic spreads..
Status | Prototype |
Author | DarkScream |
Genre | Role Playing |
Tags | crpg, Dark Fantasy, Game Jam, JRPG, pirate-jam, Retro, RPG Maker, RPG Maker MV, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Learnings from PirateJam15Aug 04, 2024
- Pirate Jam 15 - Asqueria: Distilled SoulJul 28, 2024
- Asqueria v0.2.7 - Patch Day!Jun 12, 2024
- RPG Maker MV web buildingJun 11, 2024
- Asqueria Worldmap ZonesJun 09, 2024
- In-Game Books!Jun 03, 2024
- One Big CastleMay 31, 2024
- Asqueria v0.2.6- HotfixMar 21, 2024
- The Undead StateMar 12, 2024
- Asqueria v0.2.5 - Patch Day!Mar 07, 2024
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