How many hours for an RPG?
Every so often I go back and play a retro RPG. Not just SNES era stuff either, One of my favorites is Moraff's World, an MS-DOS game from 1991. It's wild to think that game and FF4 came out the same year.
I noticed that I absolutely destroy these games now though. Like I went and played FF5 on the GBA version, Since I hadn't seen that bonus content. My memory from childhood is the game easily being a 60+ hour experience, but I blasted through it in half that time as an adult, even without playing it for a decade. But BG3? That soaked me for hundreds of hours, and it never felt like a slog.
The Asqueria demo is maybe an hour long, but it's just a demo.
So that made me think: What's the ideal length for an RPG with a balanced ratio of combat/story these days? 20, 30, 40 hours? More? Less?
Thoughts welcome, I'm curious.
Get Asqueria: Origins of the Dream (v0.2.7)
Asqueria: Origins of the Dream (v0.2.7)
Dark Fantasy RPG - Admixed magic spreads..
Status | Prototype |
Author | DarkScream |
Genre | Role Playing |
Tags | crpg, Dark Fantasy, Game Jam, JRPG, pirate-jam, Retro, RPG Maker, RPG Maker MV, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Learnings from PirateJam15Aug 04, 2024
- Pirate Jam 15 - Asqueria: Distilled SoulJul 28, 2024
- Asqueria v0.2.7 - Patch Day!Jun 12, 2024
- RPG Maker MV web buildingJun 11, 2024
- Asqueria Worldmap ZonesJun 09, 2024
- In-Game Books!Jun 03, 2024
- One Big CastleMay 31, 2024
- Asqueria v0.2.6- HotfixMar 21, 2024
- The Undead StateMar 12, 2024
- Asqueria v0.2.5 - Patch Day!Mar 07, 2024
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