Don't do last minute fixes


Unfortunately, and somewhat predictably, that last update I did ended up causing the project to be unplayable, As some of the new sprites didn't actually get deployed. So the game will crash on early encounters because it can't load the missing sprites.

This mistake is caused by the fact that many plugins do not properly check in files with RPG maker's file system. When deploying, you can "exclude" any unused files --- But some important files were not marked as "included".

Very disappointed, but thems the breaks.  I linked a fixed version in the main page, doesn't help for the jam but at least I can show what I did!

So, let this be a lesson to all other game jammers - don't do that. Just let the functional, less finished build sit on the last day.

 You'll just fuck it up! Don't rush, test things, Don't push it if you're not sure.

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